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21. [Proposal] The instant battle mechanic - in Assembly Hall [original thread]
I don't really see the point. In a random encounter, who would ever challenge someone they couldn't beat? And therefore, why would anyone accept such a challenge? As has been said, there are already reasonably satisfactory workarounds to do duels,...
- by Tesseract d'Urberville - at 2009.05.12 14:45:00
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22. Pirate FW (Or: Why doesn't this already exist?) - in Assembly Hall [original thread]
Absolutely, I'd love to see this someday. --------------------------------- Thomas Hardy is going to eat your brains.
- by Tesseract d'Urberville - at 2009.05.12 14:36:00
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23. [Proposal] Dectecting Cloaked Ships - in Assembly Hall [original thread]
I think the cloaking mechanics are fine as is. --------------------------------- Thomas Hardy is going to eat your brains.
- by Tesseract d'Urberville - at 2009.05.12 13:37:00
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24. [Proposal] Make guns continue firing at previous target after reload - in Assembly Hall [original thread]
Supported. --------------------------------- Thomas Hardy is going to eat your brains.
- by Tesseract d'Urberville - at 2009.05.08 17:29:00
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25. (proposal) VOLLY & SALVO skills - in Assembly Hall [original thread]
Originally by: Isaac Starstriker Wow, no support for a topic I can't seem to figure out the problem of. He's proposing the ability to aim your guns parallel to each other (so it's not possible for all of them to hit a small moving targe...
- by Tesseract d'Urberville - at 2009.05.08 17:25:00
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26. [Proposal] Capital Transport Ship - in Assembly Hall [original thread]
Edited by: Tesseract d''Urberville on 08/05/2009 17:04:07 I'm of mixed opinions about rigged ships in cargo holds. They shouldn't be packagable. But I think a specialized ship that can haul rigged ships makes better sense. Here's an extension...
- by Tesseract d'Urberville - at 2009.05.08 17:03:00
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27. [Idea] - Contract Market - in Assembly Hall [original thread]
Originally by: Herschel Yamamoto The specific idea I'm not sold on, but the proposal more generally, of creating a better interface for contracts, I'm all for. Tentative support. Ditto marks. --------------------------------- Thomas Har...
- by Tesseract d'Urberville - at 2009.05.07 14:06:00
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28. [Proposal] Personal Wallet Divisions - in Assembly Hall [original thread]
I could have sworn that this was raised earlier, but I don't see it listed on the CSM wiki. Nevertheless, supported! --------------------------------- Thomas Hardy is going to eat your brains.
- by Tesseract d'Urberville - at 2009.05.07 14:01:00
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29. [request] "Meta Level" column in Items view - in Assembly Hall [original thread]
Quite handy. --------------------------------- Thomas Hardy is going to eat your brains.
- by Tesseract d'Urberville - at 2009.05.05 14:28:00
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30. The Internet - 40,000 years in the future - in Assembly Hall [original thread]
Edited by: Tesseract d''Urberville on 05/05/2009 14:26:36 Yes, you can order a bicycle online and have it shipped to you, but the FedEx truck doesn't need to cross a warzone to complete the delivery. Plus, these are really game balance issues ...
- by Tesseract d'Urberville - at 2009.05.05 14:26:00
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31. Wardec Immunity - in Assembly Hall [original thread]
When I first read this I wasn't sure if perhaps it was a joke or not. Very, very not supported. Sorry. --------------------------------- Thomas Hardy is going to eat your brains.
- by Tesseract d'Urberville - at 2009.05.01 20:31:00
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32. Dynamic Security Status, Dynamic Moon Resources - in Assembly Hall [original thread]
Originally by: Astigmatic 1: Empire Areas. In Empire we have 1.0 to .5 security generally. This is fixed. I would like to security related to faction warfare performance and indigenous population figures. The better the FW results, the h...
- by Tesseract d'Urberville - at 2009.04.30 21:44:00
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33. [Proposal] War Dec change (Forced POS for aggression) - in Assembly Hall [original thread]
Originally by: Dzil Recapping: The aggressor will have to defend at least one nearby target to maintain the war. The aggressor will have to maintain logistics to at least one POS in the effected area. I'd do this in place of the existing ...
- by Tesseract d'Urberville - at 2009.04.30 20:35:00
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34. [Proposal] Option to hide player avatars in channel lists - text only - in Assembly Hall [original thread]
Definitely yes. --------------------------------- Thomas Hardy is going to eat your brains.
- by Tesseract d'Urberville - at 2009.04.29 20:14:00
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35. [Proposal] Introduce a Khanid battleship - in Assembly Hall [original thread]
Originally by: Santiago Fahahrri Khanid ships rock. Very ditto. I'd love to see this, but admittedly it's pretty low-priority. --------------------------------- Thomas Hardy is going to eat your brains.
- by Tesseract d'Urberville - at 2009.04.29 13:27:00
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36. war mechanics - in Assembly Hall [original thread]
Much as I hate griefers who use the wardec mechanic, and have been their victim more than once, I have to say no, to all of the above. In RP terms, CONCORD regulates, not prohibits, wars. Prohibiting wars is unrealistic. And in game mechanic term...
- by Tesseract d'Urberville - at 2009.04.28 15:19:00
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37. [proposal] Let's get rid of local player list scrolling every 10 secs - in Assembly Hall [original thread]
Absolutely. This is simply a more user-friendly way of accessing data that is already readily available. --------------------------------- Thomas Hardy is going to eat your brains.
- by Tesseract d'Urberville - at 2009.04.28 14:39:00
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38. [Proposal] Corp Hanger Log. - in Assembly Hall [original thread]
Very ditto. This has definitely been mentioned here before, but I looked over the CSM wiki too and I guess it just never made it to a CSM meeting before. This would be especially excellent if it were combined with some sort of auto-notification s...
- by Tesseract d'Urberville - at 2009.04.20 17:46:00
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39. Better Lowsec Ores - in Assembly Hall [original thread]
Originally by: Klyria Instead of creating new ores why not simply just increase the amounts of ore that all low sec rocks give? No matter how nice you make the rocks in low sec they will never be mined nearly as much as high sec or 0.0. Th...
- by Tesseract d'Urberville - at 2009.04.17 15:24:00
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40. Annoying market drop down menus (how to fix a simple problem). - in Assembly Hall [original thread]
Very yes. --------------------------------- Thomas Hardy is going to eat your brains.
- by Tesseract d'Urberville - at 2009.04.17 14:53:00
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